Clan XA - Xtreme Assassins

General Category => Server complaints/ Suggestions => Topic started by: $pirit on February 16, 2019, 07:08:33 PM

Title: Single Hostage Rule
Post by: $pirit on February 16, 2019, 07:08:33 PM
Hostages are dumb and rescuing them gets frustrating for a number of reasons. I don't know about you guys, but why repeat this task 4 times? I propose a single hostage rule where CT team has to only rescue one hostage to win the round.

I have already made the plugin and tested it. What do you think about this idea?
Title: Re: Single Hostage Rule
Post by: =XA= mont on February 16, 2019, 07:20:45 PM
Or.. how about we just play bomb/plant versions of all the hostage maps. Since camping 1 room full of hostages is easier than protecting 2 different bombsites.
Title: Re: Single Hostage Rule
Post by: $pirit on February 16, 2019, 07:47:18 PM
We donít play de versions of those maps simply because the layout is not optimal. That and the fact that a little variety is always nice.
Title: Re: Single Hostage Rule
Post by: =XA= mont on February 16, 2019, 07:50:41 PM
We donít play de versions of those maps simply because the layout is not optimal. That and the fact that a little variety is always nice.
I agree variety is nice but I personally don't like the people who ALWAYS play T side on hostage maps just because it's easier. I can name a handful of XA members alone who are guilty of this.
Title: Re: Single Hostage Rule
Post by: =XA= TDBZ on February 16, 2019, 08:28:40 PM
I go both ways. Sometimes I know I camp hostie room on assault busted though! LOL!
Title: Re: Single Hostage Rule
Post by: $pirit on February 16, 2019, 09:09:40 PM
Letís not get off topic. Can we stick to either we are or against the idea.
Title: Re: Single Hostage Rule
Post by: =XA= mont on February 16, 2019, 10:55:07 PM
I'm against it, let the idiots who don't know how to round up all 4 cattle(hostages) lose.
Title: Re: Single Hostage Rule
Post by: =XA= Quick_Silver on February 17, 2019, 09:31:41 AM
100000% against
Title: Re: Single Hostage Rule
Post by: =XA= Chuck on February 17, 2019, 10:16:18 AM
Yea and lets stop teaching people how to cook or even work and just take the food strait to them.  Cut out the middle guys.............  :O)

Title: Re: Single Hostage Rule
Post by: $pirit on February 17, 2019, 06:31:06 PM
Yea and lets stop teaching people how to cook or even work and just take the food strait to them.  Cut out the middle guys.............  :O)

Bad analogy! Nobody is stopping people from cooking or working. It is removing repetitions. If a person can cook one meal a day then why is it a requirement to do it 4 times?

The argument against is that players should not be spoon fed. While I agree to the overall sentiment, its not exactly the same. Look at the impact of this change on the game play. To mont's previous point of people camping on T side. Well in this scenario if one hostage is missing then they can't camp anymore in one spot with other hostages. Goal behind this was to improve the speed of gameplay not to make it easier on one side.

Hostage maps are designed for Ts to camp. In fact the best strategy is to camp the room with hostages on cs_assault. Yet we all see the complaints regarding people sitting in that room.
Title: Re: Single Hostage Rule
Post by: =XA= Chuck on February 17, 2019, 08:33:32 PM
so you and 3 other hostages are in a room and a CT comes in and save one of the another hosties and leaves your ass there your cool with that.  LOL

Title: Re: Single Hostage Rule
Post by: =XA= mont on February 17, 2019, 09:01:26 PM
But if we want to talk about speeding up the gameplay then we could argue that we should have the same plugin as CSD where CTs can pick up the bomb and win the round for being able to keep the bomb away from Ts for 20 seconds. Or lowering the roundtime from 2:30 to 1:45. Or lowering the amount of time it takes the bomb to blow. Changing how many hostages a person won't really speed up the gameplay. If anything, it'll make it longer to win if people are determined to only save 1 hostage but the hostage ends up getting shot and killed. Which means the rescuer would have to return to grab another hostage.
Title: Re: Single Hostage Rule
Post by: $pirit on February 17, 2019, 10:01:28 PM
But if we want to talk about speeding up the gameplay then we could argue that we should have the same plugin as CSD where CTs can pick up the bomb and win the round for being able to keep the bomb away from Ts for 20 seconds. Or lowering the roundtime from 2:30 to 1:45. Or lowering the amount of time it takes the bomb to blow. Changing how many hostages a person won't really speed up the gameplay. If anything, it'll make it longer to win if people are determined to only save 1 hostage but the hostage ends up getting shot and killed. Which means the rescuer would have to return to grab another hostage.

Easy fix. Make hostages invincible.
Title: Re: Single Hostage Rule
Post by: =XA= mont on February 18, 2019, 03:37:24 AM
Easy fix. Make hostages invincible.

Then people won't be cautious about throwing nades into the hostage area/room like on assault or italy.
Title: Re: Single Hostage Rule
Post by: $pirit on February 18, 2019, 11:30:45 AM

Then people won't be cautious about throwing nades into the hostage area/room like on assault or italy.

I call bullshit on that. We talking about base control in a server where Iím blinded by my team half the time. Iíve sat in hostage rooms and nades keep on coming.
Title: Re: Single Hostage Rule
Post by: =XA= Schumi on February 20, 2019, 05:47:47 AM
The hosts run with u. It is not a big difference between 1 and 4.  Four hosties are a better shield and u can let die 2 of them without consequences.
Title: Re: Single Hostage Rule
Post by: $pirit on April 04, 2019, 07:46:21 PM
Lets revive this old thread and add some new information in it.

Would the idea be worth considering, if we spread apart the hostages? That would make the maps a bit less linear.

For example, we put one hostage in the cellar on italy. That would prompt terrorists to cover two spots and not just one. Adding a while new dynamic to the game play and making the maps a bit less T sided.